Azimuth Workshop

Author: Azimuth

  • Updated M. C. Escher “Print Gallery” Interactive Shader

    I wrote an interactive shader that performs a sequence of complex logarithm/exponentiation on “Droste Images,” resulting in images becoming self-connected; see 3Blue1Brown and my previous post for more detailed information. M. C. Escher intuited this process when creating his image “Print Gallery.” This post, however, is strictly about my updated shader. The “main image” is…

  • M. C. Escher’s “Print Gallery,” Math, and an Interactive Shader

    It’s a bit cliche at this point to discuss how stimulating M. C. Escher’s “Print Gallery” is, and many others have done an incredible job at describing why in great depth. The punchline, however, is that the scene shows a man (bottom left) gazing into a picture at a print gallery, and within the picture’s…

  • Min/Max/Difference SDF Visualizer

    For the past year or so, I’ve been learning shader programming and, in particular, how to use Signed Distance Functions (SDF) as a way of generating shaders for various art and science projects. Before I discuss my explorations, let’s discuss the basics of SDFs. Statement of the Problem Let’s try to render an image using…

  • Animating Human Walk Cycles

    I’ve always wanted to animate drawings, but I never had the time or energy. No more! Stick around to the end to see a buff, shirtless man walking 😉 I went and found an arbitrary video of a man walking online and did some “rotoscoped animation” of it (fancy words for I traced over it).…

  • I drew some trees

    Followed a youtube tutorial on how to draw trees. I then wanted to draw something specific (and without a tutorial): a single deciduous tree in both summer and winter. Found some images online of just that, used them as references. I think they look pretty cool. Bye!

  • Initializing Page

    This is a test of the site and its blogging abilities.