Azimuth Workshop

Animating Human Walk Cycles

I’ve always wanted to animate drawings, but I never had the time or energy. No more! Stick around to the end to see a buff, shirtless man walking 😉

I went and found an arbitrary video of a man walking online and did some “rotoscoped animation” of it (fancy words for I traced over it). First I was curious how the ol’ stick-and-ball looks when animated.

I was interested so many different body mechanics; how large was the pace, how was posture, how did the body mechanics look on a frame-by-frame basis, etc. Rotoscoping the animation was very helpful in answering those questions. Here’s the full animation:

However, the original gif was random and I had no rights to commercialize or distribute the end product for monetary gain. I would like a bank of personalized animations to use for future projects (including commercial ones), so I bought some actual footage from a group called “Animator Guild” that not only gives all rights to commercialize all work based on the footage… including rotoscoping… but it also provides a TON of videos at various angles of the man and woman doing lots of different types of walking/running! Here’s the ball-and-stick model for a casual walk… now in two angles!

I kept the hands, feet, and facial profile to make it easy to determine orientation. Here’s the man. Notice that without shading he looks pretty unremarkable.

With shading though… he looks so much better. Enjoy!

(P.S. The underwear was pitch black, so in one video I could see the bunching up (right), but in the other one (left) it was washed out, so there’s no detail)